The League of Legends Rune system is very meticulous and detailed. However, that may be a hindrance sometimes, as players would be conflicted on what to select and when. Being so situational, Runes can sometimes be entirely obsolete or highly crucial.
In this article, we’re going over two Runes from the same tree. Namely, we’re speaking about the Precision Runes Overheal and Triumph. Both deal with healing in different ways, and we’re here to discuss which one is better of the two.
They are in the same category, meaning that you can only select one of them. Naturally, pitting them against each other will be very useful for players who can’t make up their minds about it.
First, we’ll go over each of them individually and then compare the two for a final result. Without further delay – let’s do it!
Overheal is a Precision Rune that grants a shield generated from excess healing. 20-100% of healing in excess of your maximum health is converted into a shield of up to 10 (+9% of max HP). After six seconds, the shield decays for 2.5% of its maximum value each second. Receiving or dealing damage will reset the shield duration.
It’s a Rune meant for Champions that heavily emphasize life steal and similar healing mechanics. Champions like Draven, Fiora, and those similar to them will go straight for items like the Ravenous Hydra and Bloodthirster. These offer a ton of healing, making Overheal a valuable rune to get for some extra defense.
Triumph is a Precision Rune that offers healing each time you score a takedown against an enemy Champion. 10% of your missing HP is restored, and you get an additional 20 gold. Much simpler yet very effective.
Triumph is a universal Rune, and you’ll see it picked up more often than not. Almost everyone in the game goes for it. It’s become so integral to the Precision Rune tree that people immediately lock in the Triumph Rune whenever they take Precision at all. Of course, sometimes that is not the case, but those are rare.
Any Champion can sport Triumph effectively. Whether they’re a Mage, Fighter, or ADC – Triumph will be equally valuable for survivability, disengagement, follow-up attacks, and so on. A general use, universal Rune that’s always good to have.
Which one is better?
I’m going to give it to you straight. It’s Triumph. And here’s why.
Overheal is incredibly situational, and you won’t be at max HP for nearly as much as you think. The shield is nice, though not too great, and rare are the cases where you’ll actually have it active. The game is full of Champions that deal a tremendous amount of damage. In the late game especially, a single spell from a Mage (or any other class) will knock you down from max HP, entirely obsoleting the Rune.
Triumph, on the other hand, is extremely handy for post-fight recovery. After each kill/assist, you’ll heal a solid amount of missing HP. It’ll save you from dangerous Ignites, possibly a follow-up or counterattack, or allow you to continue fighting for longer. Too many are its uses to name here individually, and this versatility makes the Rune just so much better.
For being too situational and having such a limited use window, Overheal is the worse of the two. I’m not saying it’s useless, but since it functions in a very niche way, it almost is. Triumph is a tremendous Rune with many uses, despite having such a simple effect. That extra HP can mean the world in a sweaty game, so I must give it the winning crown in this duel.
I hope you’ve found this article informative and fun to read, and I wish you all the best on the Summoner’s Rift!