League of Legends has seen many champions releases that have permanently impacted how things work on the Summoner’s Rift. While Rell’s impact wasn’t that prevalent, it’s safe to assume she’s as strong as she should be – if not more.
However, playing her can – at times – feel unnecessarily suffocating. But does that fault really lie in her kit, or are you doing something wrong? Surely the Iron Maiden can’t be this weak right?
To answer all of this and more, we’ve compiled a comprehensive support guide on Rell to ensure you become an asset to your team, no matter the matchup.
So, with that said, it’s time to get your fists crackin’ as dive headfirst into everything you need about Rell in LoL Season 13!
Rell – The Iron Maiden
Rell is a powerful and resilient champion in League of Legends. Known as the Iron Maiden, she is a melee support champion who excels in protecting her allies and controlling the battlefield with her strong crowd control abilities. Her unique kit allows her to disrupt enemies, shield her allies and make them more durable, and even pull enemies into her team’s grasp.
She was released in 2020 and despite not being as popular as most other champions, she is equipped with a kit capable of solo-carrying team fights. Rell is not only a fierce fighter but also a true leader on the battlefield, always willing to put herself in harm’s way to protect her team. She is a true symbol of strength and determination, inspiring her allies to push through any obstacle and come out victorious.
Rell – Ability Rundown
Getting started, you need to be aware of everything Rell’s capable of. Therefore, it’s essential you familiarize yourself with the As, Bs, and Cs of her kit!
So on that account, here’s a brief rundown of her abilities along with their proper use cases in League of Legends:
Passive – Break The Mold
Every auto attack of Rell steals a minor portion of the target’s Armor and Magic Resist. This stolen amount is then converted to bonus damage that is also dealt via auto attacks.
Unfortunately, the side effect of this ability causes Rell to attack very slowly. Therefore, it’s recommended you utilize this passive on an enemy under Crowd Control instead of blindly chasing them.
Q – Shattering Strike
Rell thrusts her lance in the specified direction to pierce through the target while dealing magic damage. The lance’s first hit breaks the defense steal of the Mold, making the target vulnerable.
If Shattering Strike is performed while Rell is bound to an ally (who is within the range at the cast time), Rell will recover health for both her and her ally.
The healing is entirely dependent on the number of enemies the lance manages to pierce through – making it more of an icing on the cake rather than the cake itself.
Tips For Utilizing Shattering Strike
Here’s what you need to remember when using Shattering Strike:
- Rell’s Q ability, Shattering Strike, is a powerful ability that can pierce through multiple enemies, making it good for clearing out minions or dealing damage to multiple enemies by applying item effects in a team fight.
- Use Shattering Strike to finish off low-health enemies that are out of reach.
- Practice your aim: Practice aiming the ability and predicting the movement of the enemies to hit as many as possible and maximize the healing potential of the ability.
- Use Shattering Strike in conjunction with other abilities, such as R- Magnet Storm, to pull enemies closer and deal more damage with Shattering Strike.
Also check: What Support Champion Should You Main in Season 13?
W – Ferromancy: Crash Down
Rell can switch between Mounted and Armored modes.
Mounted Mode passive allows her to obtain more movement speed while armored mode grants increased Armor and Magic resistance to her.
The ability active allows Rell to perform two different actions depending on whether she’s in mounted mode or in armored mode:
Mounted Mode: Rell jumps into the sky with her horse to crash down in an area while knocking up any enemies present, and switching to Armored Form. During this action, Rell also gains a large shield that negates a certain amount of damage for a set duration.
Armored Mode: Rell drops her armor and forms her mount. This action gives her a short burst of movement speed – perfect for catching opponents. The next enemy attacked by Rell in a short while is flipped to her back.
This ability has a long cooldown, so it’s best used sparingly.
Tips For Utilizing Ferromancy: Crash Down
Here’s everything you need to know when casting Ferromancy: Crash Down:
- Rell’s W ability, Ferromancy: Crash Down, is a great tool for initiating team fights. Use the mounted form to knock up enemies, making it easier for your team to follow up with crowd control abilities.
- In case of emergency during armored form, use the mounted form of Ferromancy: Crash Down to gain a burst of speed. This can be used to quickly escape from danger or chase down low-health enemies.
- Use the armored form of Ferromancy: Crash Down to flip an enemy out of position, making it easier for your team to follow up with crowd control abilities or to finish them off completely.
- Use the mounted form conversion of Ferromancy: Crash Down to interrupt channeled abilities such as ultimates, by knocking enemies up and canceling the channel on your AD carry.
- Use Ferromancy: Crash Down in conjunction with other abilities, such as Q – Shattering Strike and E – Attract and Repel, to set up enemies for extra damage and control.
- Be mindful of the cooldown timer of this ability. Simply put, it’s huge, so use it sparingly!
E – Attract And Repel
Rell forms a binding between her and a specified ally. However, the binding only works when the said ally is nearby. It essentially grants the bonus Armor and Magic Resist to the target.
She can change bindings whenever the ability is off-cooldown. If the ability is cast without targeting an ally, the current binding snaps – dealing damage to the enemies on the binding line, and stunning them.
It’s normally used with her W to initiate a stun combo.
Tips For Utilizing Attract and Repel
Here’s everything you need to know when casting Attract and Repel
- Use the stun to disrupt enemies and create opportunities for your team to follow up with crowd control abilities or to finish off enemies.
- Use Attract and Repel to pull enemies closer to your team and set them up for Shattering Strike (Q) to deal more damage.
- It should be used on key allies such as your AD Carry or your Mage to keep them safe and increase their survivability.
- Use Attract and Repel to peel for your allies by stunning enemies who are trying to engage on them. That way, even if you’re miles ahead into the enemy lines, you’d still be able to protect your carry – given you’re not out of range for the link.
- Practice using Attract and Repel in conjunction with other abilities and pay attention to the animation of the ability to get the timing down. The more you practice, the more comfortable you’ll become with using it in different situations.
R – Magnet Storm
Rell finally explodes into a fury causing a circular AoE area to form with her as the center. This circle moves with Rell and will pull any enemy within toward Rell.
The attraction is instant upon cast, with the potency dropping the next second until the end of the Ultimate. The drop is non-linear and only occurs once.
Enemies caught inside suffer magic damage, but since the duration of Magnetstorm is relatively low, it’s only used for setting up combos.
Tips for Utilizing Magnet Storm
Here’s everything you need to keep in might before utilizing Magnet Storm:
- Rell’s ultimate ability, Magnet Storm pulls multiple enemies towards yourself, setting them up for your team to follow up with crowd control abilities and dealing damage.
- Use this to control the battlefield and to force enemies to fight in a location that is favorable for your team. Therefore, choke points are your best buddies!
- Magnet Storm can disrupt channeled abilities such as ultimates by pulling enemies away from their team and canceling the channel.
- Use Magnet Storm to pull enemies closer to your team and set them up for Shattering Strike (Q) along with Attract and Repel (E) to chain lock the enemy.
- Keep in mind that the ability is on a relatively long cooldown, so be strategic in its usage, use it at the right moment (preferably in conjunction with her W), and make sure it will have the biggest impact on the game.
- Be aware of the range of Magnet Storm, and try to pull as many enemies as possible to maximize the ability’s impact.
Roaming and Warding With Rell
Rell is a pretty mobile champion which makes her integral for warding. Since your W mount to armor goes over walls, it’s quite possible to secure deep vision by using it as an escape route.
Plus, you’re plenty tanky, so it’s hard for the enemy Jungle to solo kill you in a split second. However, that also means the times you would be solo dying on Rell would be entirely because of bad decisions.
Having said that, you should put your main focus on warding, as it allows her to provide vision and map control for her team. Her abilities allow her to control the battlefield, so it’s important to have the vision of key areas to ensure her team can make the most of her abilities.
Rell should prioritize warding near objectives such as Dragon and Baron, as well as key areas where her team is likely to fight. However, she is not the one to go Watchful Wardstone considering she gains much more value by being the frontline for her team.
When roaming with Rell, it’s important to use her abilities to initiate fights and disrupt enemies, while also keeping an eye out for opportunities to protect her allies. Rell’s Q – Shattering Strike and E – Attract and Repel can be used to initiate fights and disrupt enemies, while her W – Ferromancy: Crash Down can be used to protect allies and escape danger.
What’s the Best Build On Rell?
It’s quite clear even without us spilling the beans, Rell wants to play as tanky as possible. Her auto attacks are slow, and she doesn’t have good AP scalings, so damage is her only option, right? While you’re technically correct, Season 13 kind of redefines what tank means.
Do you want to be tanky while regenerating your health? Do you want to melt enemies down as they try to damage you, or are you simply looking to one-shot them after stacking your mythic passive? There are lots of tanky items that bring their own flavors to the recipe.
So, on that note, let’s explore the most popular build options on her!
Rell deals magic damage, so going with the AP tanky item called Relic Shield is the way to go. Plus, chuck a few healing potions with you.
Since you’re melee, you don’t want the enemy harassing you for free during the early levels. While, yes, you can counter-engage – there are times when you’re up against an even stronger matchup, so duking it out isn’t in your best interests.
Considering that, the safest option to go is the healing potions since you don’t want to be half-chunked pre level three. However, if your team is planning to go on a picnic trip in the enemy jungle, then having a control ward is by no means bad.
Rather, it’s free vision, and it’ll be hard to clear for the enemy Jungler since he/she probably doesn’t know it’s there in the first place. Unlike regular wards, control wards don’t have an expiry timer on them, hence the strategic value is quite immense!
Mythic & Core Items
Despite the tank meta going strong as ever, Supports don’t get to build the good stuff due to their low average income. Therefore, it’s better to stick to the old-school builds than to splurge all of your budgets on one lousy mythic.
Having said that, you’d still want to be somewhat tanky, so your choices are pretty narrowed down in that regard. Fortunately though, there are certain items that fit Rell like the butter to a knife!
This item synergizes exceptionally well with Rell’s kit, which heavily relies on crowd control and immobilization.
Rell’s abilities, such as Q – Shattering Strike and E – Attract and Repel, have the capability to immobilize enemies, making them vulnerable to increased damage from all sources.
Evenshroud amplifies this effect by causing immobile enemies and those nearby to take increased damage from all sources. This allows Rell to deal more damage to enemies that she and her team have immobilized, thereby making it easier to secure kills and win fights.
In addition to amplifying Rell’s crowd control abilities, Evenshroud also provides her with additional Armor and Magic Resist, making her more durable in fights. This allows Rell to survive longer in fights and continue to provide support and control for her team.
Furthermore, its passive also affects the enemies that are immobilizing Rell, providing her a further way to aid her team in securing kills and winning fights – making it a double-edged sword!
Thornmail is another core item for Rell since it not only makes her tankier by increasing her Armor but also enables her to reflect a portion of the damage back to the attacker.
Now unfortunately, the damage has to be physical for the effect to take place, but as a silver lining, you will be applying Grievous Wounds, which entails reduced healing for the offender-esque target.
Since Rell is able to pull enemies close to her, it’s basically free real estate, considering you normally won’t be able to resist hitting someone when he/she is so close to your face while tugging you here and there.
However, you might wanna pivot to other items if the enemy team is not healing-reliant.
Also check: 7 Hardest Supports in League of Legends
The cooldown reduction provided by Lucidity Boots helps Rell by allowing her to use her abilities more frequently. Rell’s kit includes abilities such as Q-Shattering Strike, W-Ferromancy: Crash Down, E-Attract and Repel, and R-Magnet Storm, which is key to her playstyle and requires precise timing and positioning to be effective.
Reducing the cooldown of these abilities allows Rell to use them more frequently in fights, providing more utility and control for her team.
- Reducing the cooldown of Shattering Strike allows Rell to use it more frequently to initiate fights, pull enemies closer and deal more damage.
- Reducing the cooldown of Ferromancy: Crash Down allows Rell to initiate fights more frequently and protect allies more effectively.
- Reducing the cooldown of Attract and Repel allows Rell to more frequently stun enemies, making it easier for her team to follow up with crowd control abilities and secure kills.
- Reducing the cooldown of Magnet Storm allows Rell to control the battlefield more frequently, pulling enemies closer and dealing more damage.
Considering you dot the idea by now, it’s worth noting that it’s still fair game to pivot into Plated Steelcaps, or Mercury Treads – if the situation calls for it.
Remaining Build Choices
From here, Rell will opt into building tanky utility-based items that enable her to be as annoying to the enemy team as possible. Whether it be by a millimeter or by a mile, your goal on Rell is to be as disruptive as possible.
With that said, here are her general support build options:
Watchful Wardstone is a useful item for Rell because it allows her to provide vision and map control for her team. This item allows Rell to place Control Wards, which provide vision of a specific area and reveal nearby invisible units such as stealth champions or wards.
This can help Rell and her team to avoid ganks, secure objectives, and gain an advantage over the enemy team by having better map awareness.
As a support champion, Rell’s main role is to protect her allies and provide utility to her team. Watchful Wardstone helps her to achieve this by providing vision and map control, allowing her to spot potential dangers and opportunities for her team.
With the additional vision provided by the Control Wards, Rell and her team can make more informed decisions, such as when to initiate fights or defend objectives.
This item allows Rell to select an allied champion to bond with, gaining additional Armor and Magic Resist while near them. Additionally, Rell’s chosen ally also gains additional Armor and Magic Resist while near Rell.
If Rell’s bonded ally takes damage, it can be transferred over to her under certain conditions, of course. This can be especially effective when bonding with a squishy ally such as an AD Carry or Mage who might need extra protection to survive during fights.
Plus, Rell gains additional Armor and Magic Resist while near her bonded ally, making her more durable in fights, so it’s a win-win!
This item grants Rell and her chosen ally, the “Accomplice”, a unique active that deals area of effect damage and slows enemies in a small area around them, and also grants Rell and her Accomplice a stacking buff that increases their critical strike chance.
The ability to designate an ally as the Accomplice allows Rell to choose which ally she wants to boost, and this can be especially effective when bonding with a physical damage dealer ally such as an AD Carry or a Bruiser.
This can help them to deal more damage in fights and secure kills more efficiently. It is pretty similar in nature to her E, so more power over to the AD carry!
Furthermore, the item also provides Rell with additional mana and cooldown reduction, which can help her to use her abilities more frequently, providing more utility and control for her team.
Anathema’s Chains is a powerful item for Rell because it allows her to increase her damage against her chosen target, the “Nemesis”. This item grants Rell a unique active that designates an enemy champion as her Nemesis, granting her a stacking buff, Vendetta, that increases her damage against that enemy champion.
This buff can stack up to 30 times, providing a significant increase in damage output against the designated enemy. Considering you want to be protecting your AD carry at all times, it can be a pretty good item to put the enemy carry’s rampage to a stop.
However, it’s a situational item that is only useful if an enemy is holding too much gold. Additionally, the item also provides Rell with additional Ability Power, which increases the effectiveness of her abilities, making her more effective in fights.
This is yet another situational item that allows Rell to remove crowd control debuffs and increases her resistance to slows and tenacity, providing her with more freedom of movement and control during fights.
This item grants Rell a unique active that removes all crowd control debuffs from her champion and grants her 50% Tenacity, 50% slow resist, and ghosting for 3 seconds, which can be especially useful for Rell as it allows her to initiate fights and control the battlefield more effectively, without being hindered by crowd control debuffs.
As a result, it’s quite possible to get a one-up against an enemy relying on their singular form of CC for keeping you locked down.
However, do remember that this item is generally reserved for high-skill plays. Therefore, you might not find much use for it in regular games.
You generally wouldn’t want to be surrounded by enemies unless you buy this item. It grants Rell a unique active that provides her with a shield for 100 (+90% bonus health) that decays over 2.5 seconds and increases her size by 25% while active.
This can be especially useful for Rell as it allows her to initiate fights and control the battlefield more effectively, while also providing her with additional protection.
Rell’s role as a support champion is to protect her allies and provide utility to her team, and her abilities are designed to control the battlefield and initiate fights.
Gargoyle Stoneplate amplifies her effectiveness by providing her with additional protection and increasing her size, making her a more formidable presence on the battlefield. This can help her to absorb more damage, initiate fights more effectively, and disrupt enemies.
Rell – Runes
As a support, Rell tends to delve into the Resolve tree to pick the most tryhard all-in runes possible. However, some of the recent patches have been rough. Therefore, the Inspiration tree seems to be rising in prominence instead.
With that said, here’s what you’d want to select on Rell:
Inspiration Path – Primary
The Glacial Augment rune path is a popular choice for Rell as it provides her with additional crowd control and utility.
- Glacial Augment: This rune grants Rell’s basic attacks and abilities additional crowd control, slowing enemies hit. Rell’s abilities are designed to pull enemies closer to her and her allies, making them vulnerable to increased damage and control.
- Hextech Flash: This rune grants Rell a spell that blinks her to a target location, this can be used to reposition and initiate fights. Plus, it also allows her to pop up from the most random locations, and wreak havoc.
- Minion Dematerializer: This rune grants Rell a spell that consumes a nearby minion, granting her additional gold and increased damage to minions and monsters. Not only does this help her stack her support item, but it also enables her to reset a bad wave state.
- Cosmic Insight: This rune grants Rell increased CDR, which allows her to use her abilities more frequently and to have a greater impact on the battlefield.
Resolve – Secondary
The Resolve rune path is another popular choice for Rell as it provides her with additional defensive capabilities and sustain.
- Second Wind: This rune grants Rell increased self-sustain, passively healing her when she takes damage from enemy champion abilities. Considering you’re going to get poked a lot, Second Wind can help mitigate that disadvantage.
- Unflinching: This rune grants Rell increased tenacity, reducing the duration of crowd control effects. The one inflicting the stun shouldn’t get stunned midway. Therefore, Unflinching becomes necessary.
All of these runes are specc’d in order to increase Rell’s already-high crowd control. You can think of her as a CC bot. Therefore, don’t hesitate to make small changes to match your play habits.
Also check: Best Runes for Supports in League of Legends
How To Support As Rell?
Rell, the Iron Maiden, is a force to be reckoned with as a support in League of Legends. Her main role is to protect her allies and control the battlefield, and her abilities are designed to help her do so with unmatched ferocity.
When playing Rell, remember that peeling and protection are key. But don’t just rely on her abilities to save the day. Proper positioning is crucial when playing Rell. Position yourself between your allies and the enemy to block incoming abilities and also to be in a good position to use your abilities.
And last but not least, communication is key. Let your allies know when you’re about to use your abilities and coordinate with them to ensure maximum effectiveness. With Rell by your side, enemies won’t stand a chance. Protect, control, and conquer the battlefield as the Iron Maiden.
Tips & Tricks to Be a Better Rell Player
Here’s a quick rundown of everything we’ve discussed so far that can help you improve as a Rell Support, and hopefully ascend to a better rank (fingers crossed):
- Control the battlefield: Rell’s kit is designed to control the battlefield and initiate fights. Use her abilities to pull enemies closer to your allies, making them vulnerable to increased damage and control.
- Prioritize protecting your AD Carry: Rell’s main role is to protect her allies, but her AD Carry is the primary target that needs protection. Position yourself between your AD Carry and the enemy to block incoming abilities and also to be in a good position to use your abilities. Be the meatshield you’re destined to be!
- Use Attract and Repel effectively: Use this ability to initiate fights and disrupt enemy engagement.
- Properly time your summoner spells: Rell has a strong synergy with summoner spells such as flash, and Ignite, use them at the right moment to increase the effectiveness of your abilities and increase the chances of winning a fight.
- Practice your timing: Rell’s abilities have a relatively decent cooldown, make sure to practice your timing in order to maximize the effectiveness of your abilities.
- Practice your positioning: Rell’s abilities have a relatively short range, make sure to practice your positioning to stay as close to your allies as possible so that you can use your abilities to protect them.
Lastly, remember that your fate is in the hands on your ADC and vice versa. Therefore, any mistakes can make or break the game for both of you.
In essence, playing Rell support is all about being the fairy godmother of your team. You need to be the one tanking the damage, you need to be initiating fights, and you need to be the one protecting your ADC.
However, you absolutely have the kit to do so, with the only drawback being unable to disengage, when you’re deeply committed to a teamfight.
Therefore, ward, play the map, and think strategically, and you should be able to find success with Rell support in season 13. Godspeed summoner!